Standard library hardening in C++26 is genuinely useful. When you access std::span, std::vector, std::string, or std::array out of bounds, the hardened implementation will trap immediately instead of reading garbage memory. This is a real, measurable improvement.
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Dead in Antares also isn't always clear on how to progress. I was held up for several in-game days before I figured out that I could craft the materials the main questline required instead of scavenging for them, but needed to first upgrade my workshop so I could build the forge. I hadn't even realised that upgrading was an option, as it was given the same prominence as other less significant enhancements on its upgrade tree.